![]() ![]() Related: How GeForce NOW Is Finally Bringing Fortnite Back To iOS When it comes to the Hulk, unfortunately, his large size and impressive muscle mass are a big part of what makes the Hulk so unique, and removing or tweaking that aspect would ruin the point of including Hulk in the first place. Having characters that dramatically break this mold, especially when it comes to the player's hitbox, can alter the balance of the game in unexpected ways, and cause long-time competitive Fortnite players unnecessary headaches. When deciding what characters to include as cross-over skins in the game, Epic Games always has to ensure the competitive aspect Fortnite bloop remains intact. Destroying something will remove it from the map.While this may at first seem to be a small issue, when it comes to creating cosmetics in a competitive shooter, these aspects really matter. These days however, not only can you be shot underwater but a little bubble trail gives you away as you move. Pickaxing was the only solution, assuming you could find them. Bullets used to hit the water’s surface and downed players on the floor could escape being gunned down as a result. There was a time when a downed player not only disappeared under the water’s surface, but you couldn’t shoot them either. This might have once been true if it was ‘you can’t find a downed player in Loot Lake’ but that’s not what we’re asking. You can't kill a downed player in Loot Lake Overall, though, you’d need some sort of literal Spidey-sense to dance-dodge a bullet on cue. Technically, if you time it right gunshots will miss you with a certain emote because you moved - Fortnite’s Flippin’ Sexy emote can dodge bullets beautifully. The skins might look bigger or smaller, but the bit you can shoot stays the same, which can make it look like you missed someone even if they were dead in your sights. Any perceived difference in hitbox size is caused by differences in skin size, not the hitbox itself. Here’s the thing though: the hitboxes are always the same. ![]() There’s nothing like a raging sense of injustice to fuel the idea that you missed an obvious kill because the other person had a ‘cheaty skin with a smaller hitbox’. Different skins or emotes have different hitboxes Differences in animation in Fortnite might make you feel like it’s faster but, whatever you do, you always move the same speed.ĥ. This is most likely a leftover from PlayerUnknown’s Battlegrounds where holding weapons can slow you down. You move the same speed whatever you have in your hand so stop thinking you can outrun the storm by holding a bandage. You can run faster without a gun, or at different speeds depending on what you’re holding If you’re in any doubt avoid, slopes higher than four levels or build platforms as you fall or slide to catch you. And that’s only if it’s a clear drop: even the slightest slope can slow you down enough to cancel all of (or some of) the damage. You’ll only take damage if the drop is more than three levels down. There’s no guaranteed way of going downhill without taking damage but as a rule light brown earthy slopes are safer than the grey rocky ones, but the real decider is height and angle. It’s a myth that persists precisely because falling is so imprecise - the slightest variation in angle or slope can see two people apparently skid down the same part of the map and only one of them take damage. ![]() Fortnite’s fall damage is a complete dice roll at the best of times but rumors persist that some sort of trick - like facing or running into a slope as you slide down - will negate some (or all) damage when you hit the ground.
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